PHASE
跳躍換色,衝刺保色。每塊落腳處只在自己的顏色出現——規劃相位,穿越十二個解謎平台關卡,或在編輯器裡自己做關卡。
Jump to cycle red → blue → green; dash to keep your color. Every foothold is temporary: it only exists in its own phase. Plan your phases through twelve puzzle-platforming levels with dash platforms, climb gears, lasers and crystals, then build your own in the level editor.
Keyboard / 鍵盤
Click the game first. 先點一下遊戲畫面。
- Move, aim, climb 移動/瞄準/攀爬: Arrows / WASD
- Jump 跳躍: Z / Space
- Dash 衝刺: X
- Grab 抓牆: C / Shift
- Pause 暫停: Esc
- Keys can be rebound in game. 可在遊戲內重新設定按鍵。
Credits
- swear01 — design, programming, art
- Jiajiaz (jiajiaz0223) — level 12 and PhaseDemo1.1 level design
- Tr1p0re
- Movement informed by Noel Berry's Celeste Player.cs (MIT); reference traces from celeste-next-gym (MIT). No commercial game art or music.
| Published | 17 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | swear01 |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Colorful, Level Editor, Pixel Art, Puzzle-Platformer, Singleplayer |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, Textless |
| AI Disclosure | AI Assisted, Code, Graphics, Text |





Comments
Log in with itch.io to leave a comment.
how do all the objs work?