跳躍換色,衝刺保色。每塊落腳處只在自己的顏色出現——規劃相位,穿越十二個解謎平台關卡,或在編輯器裡自己做關卡。

Jump to cycle red → blue → green; dash to keep your color. Every foothold is temporary: it only exists in its own phase. Plan your phases through twelve puzzle-platforming levels with dash platforms, climb gears, lasers and crystals, then build your own in the level editor.

Keyboard / 鍵盤

Click the game first. 先點一下遊戲畫面。

  • Move, aim, climb 移動/瞄準/攀爬: Arrows / WASD
  • Jump 跳躍: Z / Space
  • Dash 衝刺: X
  • Grab 抓牆: C / Shift
  • Pause 暫停: Esc
  • Keys can be rebound in game. 可在遊戲內重新設定按鍵。

Credits

  • swear01 — design, programming, art
  • Jiajiaz (jiajiaz0223) — level 12 and PhaseDemo1.1 level design
  • Tr1p0re
  • Movement informed by Noel Berry's Celeste Player.cs (MIT); reference traces from celeste-next-gym (MIT). No commercial game art or music.

Comments

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how do all the objs work?